Gamification platform for Retail to improve customer retention and provide a fun shopping experience.

I was part of the pitch team and responsible for the customer experience strategy and design for a POC (Proof of Concept) project. I lead the UX work, art direction and front-end development - producing all major deliverables. We also presented the project at NCR's Global inaugural Hack-a-thon 2019 which unites developers, engineers and technologists from across the company to create an innovative product solution. 

My Role

  • Customer Insights & Ideation 
    I worked alongside 2 Product Owners and 2 Back-End Developers to uncover insights and translate concepts into features that address customer behaviours and motivations.. 
  • Experience Strategy & Design Execution
    Entire product design from UX research to conception and visualization including front-end development.
  • Results                                 
    Patent applied for Loyalty Platform Integration Processing - US Application No. 16/970,318

The Challenge

Customers no longer base their loyalty on price or product. Instead, they stay loyal with companies due to the experience they receive. If you cannot keep up with their increasing demands, your customers will leave you.
Cross-device shopping via a wide range of channels has made it difficult for companies to maintain consistency. Processes and technologies need to change in order to provide a consistent experience across all platforms.

Customer experience (CX) came in first (beating product and pricing).

61% of Retailers cite customer retention as their biggest obstacle.  69% of consumers say their choice of Retailer is influenced by where they can earn customer loyalty / reward program points. And 64% of Retailers say their loyalty / rewards program is the best way to connect with customers.

The Idea

To engage customers while their baskets are being processed. 

We wanted to use game-design elements and game principles to create a fun shopping experience and improve the connection with the retailer by utilizing the POS customer display to engage customers while their baskets are being processed.

Imagine you are in the supermarket, after waiting in line, finally it is your turn. While the cashier is scanning your items and you have "nothing to do", we offer you to play a sequence of quick games on the customer display screen to encourage interaction and reward you with ‘stars’ if you answer correctly within the defined time frame.

The games will be available until the scanning process is complete, it will not interfere with the payment process or slow down the speed of the line.

Once you reach a certain amount of ‘stars’, you will then be presented with the opportunity to spin the ‘wheel of fortune’ to win a tangible benefit. E.g. $5 off your purchase.

Therefore, we came with the idea to use Gamification as a platform service which exposes cloud based APIs and is intended to serve any application and client:

  • Customer Display client
  • Loyalty members only
  • Trivia Game example to be played by customer while items
    are being scanned
  • Immediate discount implemented on POS
Approach

The Discovery

Design Thinking

The discovery phase was a quick, high‐intensity effort that allowed us to define project milestones, understand our customers vision, and begin research into user needs, behaviours and pain‐points. We also kicked off a technical discovery phase to understand feasibility and constraints.

Research results
To prove the idea

We conducted an online survey in Google Forms to understand whether the idea of gamification in Retail would yield results. With the small questionnaire the results indicated that we're on a the right track. 90% out of 32 participants said they like the idea of using gaming elements as part of the shopping experience. 

Personas

After designating persona types and aligning this with our discovery research we were able to prioritise the right group of users to focus the process. The POC focused on supporting the goals of Mike (Customer), Nick (Store Manager) and Jocelyn (Cashier), our primary personas. 

Our persona hypothesis consisted of three different archetypes which we used to facilitate discussions about our users needs, desires and varying contexts of use. We used personas constantly throughout the project to guide design decisions and priorities.

Store Manager
Cashier
Customer

The Process

Gamification Mechanics

Knowing who exactly I was designing for allowed me to ask myself how our ideas fit into the lives of the users. I imagined ideal experiences and focused on how our personas think and behave rather than getting into specifics about interfaces, technologies or business goals. Through our combination of research and brainstorming the different Loyalty levels & rewards, we came up with some great Gamification mechanics.

Gamification Mechanics

User Stories

Keeping the scenarios at a high‐level allowed us to work fluidly and explore concepts that we could easily communicate with our team. They formed the backbone of our requirements, and allowed us to express these from both a functional and emotional perspective allowing for further empathy with end-users.

Wheel of FortuneF Widget
It’s all about FUN

Wheel of Fortune (WoF) ranks as the longest-running game show in the United States. The concept of the “Wheel of Fortune”: it’s all about FUN and the element of surprise!

With a WoF Widget possibly the most simple and easy way to implement a gamification marketing strategy, we decided to build the stories around that feature.

Flows

Start the game

Loyalty entered. Big button "Let's Play" to start the game.

PLay Trivia

Trivia question. Customer must score 20 points to continue playing with the "Wheel of Fortune.

Stop playing - not enough stars

Stop playing. The customer can always continue the game from the point at which he stoped, since the game is tied to his loyalty data.

Play Wheel of Fortune

For instant reward WOF played, "$X discount off this purchase" message appears.

I decided to use Adobe Illustrator as my basic design tool along with Photoshop to communicate the background animations. This gave me an ability to be flexible by designing the main theme and additional images for the Trivia.
Since we wanted to implement our idea at the Point-of-Sale, further work included creating a prototype in HTML to make it easier for the back end to add it to the POS.

Prototype

As a basis for the spinning wheel, I took Jeremy Rue’s current model and worked out the functionality, adding the necessary details and modifying the appearance to suit our requirements. Also, we used a 1024 x 768 resolution, as this is the main view-port at the Emerald POS. For better experience on mobile devices I would recommend to enable a website’s desktop version on mobile browsers.

Benefits

Our POC has received positive feedback due our presentation at the NCR Hack-a-thon. Stackholders have responded well to the innovation idea, key factors, the user-friendly design and most importantly, benefits and value it can bring to the company. Our POC proved the goal to improve customer retention and provide a fun shopping experience.
Company Benefits

Company Benefits

Customer Benefits

Customer Benefits

Patent screenshot

Recognition 

Our work impressed the stakeholders so much that NCR decided to patent this innovation as Loyalty Platform Integration Processing.

Conclusion

What I Learned

• One of the key benefits behind ‘why teamwork is important’ logic is associated with the synergy of ideas. You may have heard of the famous concept about sharing apples vs. ideas. If you have an apple and I have an apple, it will only be one apple at the end of the day. But if you have an idea and I have an idea, we will have two ideas on the same topic.

• Working as a team benefits everyone. We have extensively written about best mind mapping activities because everyone is involved in sharing ideas. Working within a team reaps tons of benefits.

• Big challenges require small steps. Take small steps, because big changes can not be brought overnight, especially not just by an application alone. Accordingly, use more strategically meaningful and realistically applicable ideas that steer in the intended direction.

2025 © Anatoly Slobodskoy